The SEPA Program
The Science Education Partnership Award (SEPA) Program funds innovative pre-kindergarten to grade 12 (P-12) science, technology, engineering and mathematics (STEM) and Informal Science Education (ISE) educational projects. SEPA projects create partnerships among biomedical and clinical researchers and teachers and schools, museums and science centers, media experts, and other educational organizations. SEPA K-12 resources target state and national K-12 standards for STEM teaching and learning and are rigorously evaluated for effectiveness. SEPA is sponsored by the National Institutes of Health (NIH).
Funding Opportunity Announcements (FOAs)
The NIH Research Education Program (R25) supports research education activities in the mission areas of the NIH. To assure the vitality and continued productivity of the research enterprise, the National Institute of General Medical Sciences (NIGMS) provides leadership in training the next generation of scientists, in enhancing the diversity of the scientific workforce and in developing research capacities throughout the country. The goal of the R25 Science Education Partnership Award (SEPA) program is support pre-kindergarten to grade 12 (P-12) and informal science education activities that: (1) enhance the training of a workforce to meet the nation’s biomedical, behavioral and clinical research needs and (2) foster a better understanding of NIH-funded biomedical, behavioral and clinical research and its public health implications.
NIH Science Education Partnership Award (SEPA) (R25)
National Institute of General Medical Sciences
Application Receipt Date(s): November 20, 2017; July 9, 2018; July 9, 2019 , by 5:00 PM local time of applicant organization. All types of applications allowed for this funding opportunity announcement are due on these dates. Applicants are encouraged to apply early to allow adequate time to make any corrections to errors found in the application during the submission process by the due date
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Serious STEM Games for Pre-College and Informal Science Education Audiences
Serious games are defined as the use of gaming technology to train, educate, and encourage behavioral changes in a virtual world format where progressive learning, feedback on success and user control are combined into an interactive and engaging experience.
It is anticipated that these grants will facilitate the translation of new or existing health and medicine-based, P-12 STEM curricula and museum exhibits into educational games that will provide a hands-on, inquiry-based and learning-by-doing experience for students, Teachers and the community.
(SBIR) (R43/R44) PAR-14-325 | (STTR) (R41/R42) PAR-14-326